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If you're new to larp, or have never larped before but after reading the site you've decided you want to come along and give it a go, there are always plenty of games being run that you can try. Let the game masters know you're new to larp, and they'll team you up with experienced larpers who can help you get started in this vibrant hobby.


Howling Fire Theomachy

  • Game master contact: Mel Duncan
  • Date: Saturday 14 October 2017
  • Time: 2:30pm setup, 3:00pm start, 5:30pm finish
  • Cost: TBA
  • Location: Petone Community House, 6 Britannia St, PETONE

Setting

Irselios, lord of the air, lord of death, lies slain. His blood is on the hands of the apostate Tevin Regitze.

This thing is impossible. The world is the gods, and the gods are the world. Livgerian, eldest of the gods, is the sea itself, no less than her husbands Irselios and Narispa are the sky and the land. And what are their three children but the night and the day and the dawn, in all their passion and splendor?

No one knows what happened, not truly.The gods are not omniscient with regard to each other.

Nor could this thing -- which is impossible -- have come at a worse time. Scarcely eighty years have passed since the gods quarreled over possession of the mortal woman Helena of Istarium, and spiraled into a war such as the world had never known. The ashes of ruined Istarium still smolder; the wounds of the world have barely begun to heal. And now, with Lord Irselios gone, perhaps they never will.

At the bidding of Livgerian, queen of the sea, queen of the world, the gods -- together with three mortals who have an undeniable interest in the matter -- have assembled in the sunset palaces to mourn the one who has fallen. But however overpowering their grief, this meeting cannot be a simple funeral. They must decide what to do with Irselios' divine power, which currently lies unclaimed and dangerous. They must decide how to react to the changing mortal world, which has altered more swiftly in the wake of the war than anyone would have thought possible.

They must decide what to do with the deicide...

Howling Fire Theomachy tells the story of an infinitely-powerful, infinitely-broken pantheon, and its reaction to the death of a god. The conclusion of that tale is up to you.

Eight participants are required, as well as an out-of-character Orchestrator to manage and oversee the experience. Five players take on the roles of the five living gods -- puissant, volatile, and grief-stricken. Three take on the roles of three mortal guests at the funeral -- by turns terrified, loving, and furious.

This game lasts two and a half hours, which are sure to be packed with beautiful myths, weighty decision-making, and endless family drama.

Written by Kristen Hendricks. Contains some mature content.

Description

Written character briefings will be provided. Combat would be handled abstractly. Some refreshments will be provided.

Costume

Classical Greek-ish?

How to Sign Up

To register, please fill in the questionnaire: click here


Persephone's Choice

  • Game master contact: Malcolm Harbrow
  • Date: Saturday 14 October 2017
  • Time: 7pm setup, 7:30pm start, 10:30pm finish
  • Cost: $20, $15 new larpers, NZLARPS, SAGA or VUW Games Club members
  • Location: Petone Community House, 6 Britannia St, PETONE

Setting

Millennia ago, at the dawn of the Atomic age, humanity developed the Positronic robot. With the help of these benevolent servants, they settled fifty worlds. The Spacer worlds were paradises, free of war, free of disease, free of want, their citizens’ every need cared for by an army of robotic servants. Earth became an overpopulated hive, its population huddling in their caves of steel, rejecting robots and the higher living standards they could provide.

But a century ago, after a thousand years of looking inwards, Earth established new colonies — without the use of robots. These new “Settler” worlds have sparked a technological and economic boom, and are already challenging the might of the Spacers. War could follow.

But there is also a chance for peace. Environmental collapse on the Spacer world of Persephone will force its population to relocate within decades. An economic crisis on the Settler world of Echo means that it needs more people for its terraforming project to succeed. Can Spacers and Settlers overcome their differences and find a way to work together? Or will both worlds have to be abandoned?

Persephone’s Choice is a retro-SF larp for 13 players set in the universe of Isaac Asimov’s famous robot stories. The players will portray diplomats, scientists, and robots as they debate Persephone’s — and humanity’s — future. It is inspired by the larp Persephone’s Gift by Daniel Kane and the MIT Assassins Guild.

Description

Written character briefings will be provided. Combat would violate First Law. Some refreshments will be provided.

Costume

SF - Spacers wear togas and robes, settlers were utilitarian SF clothes, robots should wear black

How to Sign Up

To register, please fill in the questionnaire: click here


The Omega Delivery

  • Game master contact: Donna Giltrap
  • Date: Saturday 11 November 2017
  • Time: 1pm setup, 2:00pm or 7:00pm start
  • Cost: $20, $15 new larpers, NZLARPS, SAGA or VUW Games Club members
  • Location: Petone Community House, 6 Britannia St, PETONE

Setting

Lucky Federal Investigation Agency agents get some great postings. Maybe they’ll travel the galaxy hunting down Freedom Alliance terrorists; seduce co-eds with heroic tales whilst on the milk round; bravely protect Federation citizens from gangster scum; or get close protection duty for a retired President living in luxury on a Greek island.

Unlucky – or out of favour – FIA agents get assignments like Omega Station. It’s in the middle of nowhere. There’s nothing to do; and – with the base’s long-term inhabitants theoretically off limits – nobody to talk to save a few similarly out of favour colleagues.

Really unlucky FIA agents end up somewhere like Omega in a situation like this one. Why worry the base is going to go nuclear in five hours, when you’ll be dead from CO2 poisoning in less than two? And why is the beaten-up freighter just arriving with your regular delivery – and perhaps rescue – not the ship you were expecting?

The Omega Delivery is a fairly downbeat science-fiction game loosely based on an increasingly-distant Joss Whedon TV show. It is set in the Linfarn Universe and a sequel to The Linfarn Run and The Koenig Dead, although no knowledge of previous games is required or expected.

The plan is to run both an afternoon and an evening session (subject to sufficient interest). If there’s not enough interest for 2 runs then we will go for whichever session was most popular. I will endeavour to cast returning players who want to play the same character in that role where possible. There are also plenty of characters suitable for players who have not played any previous Kestrel games.

Description

Written character briefings will be provided. Combat will be handled abstractly or with nerf guns. Some refreshments will be provided.

Costume

Science fiction in a lived-in future. Think "Firefly" or "The Expanse"

How to Sign Up

To register, please fill in the questionnaire: click here